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#!/usr/bin/env coffee
#
# Particle system, playable with a MIDI keyboard!
#
# Dependencies: run `npm install` in this directory.
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#
# Assumes the default MIDI input port (0).
# Specify a layout file on the command line, or use the default (grid32x16z)
#
# Controls:
# (Tested with Alesis Q49 keyboard controller)
# Left hand -> Low frequency oscillators (wobble)
# Right hand -> Particles, shifting in color and pointiness
#
# 2014, Micah Elizabeth Scott & Keroserene
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#
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midi = require 'midi'
input = new midi.input
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input.ignoreTypes false, false, false
# Default OPC output
OPC = new require './opc'
model = OPC.loadModel process.argv[2] || '../layouts/grid32x16z.json'
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client = new OPC 'localhost', 7890
# Live particles
particles = []
# Notes for low frequency oscillators
lfoNotes = {}
# Notes for particles
particleNotes = {}
# Adjustable parameters
particleLifetime = 1.0
brightness = 1.0
noteSustain = 1.6
wobbleAmount = 24.0
# numPhysicsTimesteps = 20 TODO: Re-enable when things become more complex
frameDelay = 5
timestepSize = 0.010
gain = 0.1
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# Derived values
particleDecay = timestepSize / particleLifetime
# Controlled by the Pitch Transpose Knob
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spinAngle = 0
# Time clock in seconds
clock = () -> 0.001 * new Date().getTime()
# Midi to frequency
midiToHz = (key) -> 440 * Math.pow 2, (key - 69) / 12
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# Midi note to angle, one rev per octave
# Boundary between the left-hand and right-hand patterns.
LIMINAL_KEY = 40
MAX_VELOCITY = 100
SHARP_NAMES = ['A', 'A#', 'B', 'C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#']
FLAT_NAMES = ['A', 'Bb', 'B', 'C', 'Db', 'D', 'Eb', 'E', 'F', 'Gb', 'G', 'Ab']
LOWEST_A = 1
HIGHEST_C = 124
getKeyName = (key) -> FLAT_NAMES[(key - LOWEST_A) % 12]
input.on 'message', (deltaTime, message) ->
logMsg = message
msgType = Math.floor parseInt(message[0]) / 16 # Examine the 0xF0 byte.
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switch msgType
when 0x8 # Voice 0, note off
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key = message[1]
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delete lfoNotes[key]
delete particleNotes[key]
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key = message[1]
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info =
key: key
velocity: message[2]
timestamp: clock()
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# Split keyboard into particles and LFOs
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particleNotes[key] = info
else
lfoNotes[key] = info
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switch message[1]
when 7 # "Data entry" slider, brightness
brightness = message[2] * 2.0 / 127
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when 1 # "Modulation" slider, particle speed
particleLifetime = 0.1 + message[2] * 2.0 / 127
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# Default spin 1.0, but allow forward/backward
spinRate = (message[2] - 64) * 10.0 / 64
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# Time delta calculations
now = clock()
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# Global spin update
spinAngle = (spinAngle + timestepSize * spinRate) % (Math.PI * 2)
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theta = now * 2.5
origin[0] = 0.2 * Math.cos theta
origin[2] = 0.2 * Math.sin theta
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# Launch new particles for all active notes
for key, note of particleNotes
particles.push
life: 1
note: note
point: origin.slice 0
velocity: [0, 0, 0]
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timestamp: note.timestamp
# Update appearance of all particles
for p in particles
# Angle: Global spin, thne positional mapping to key
theta = spinAngle + midiToAngle p.note.key
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# Radius: Particles spawn in center, fly outward
radius = 3.0 * (1 - p.life)
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# Positioned in polar coordinates
x = origin[0] + radius * Math.cos(theta)
y = origin[2] + radius * Math.sin(theta)
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# Hop around between almost-opposing colors, eventually going
# around the rainbow. These ratios control what kinds of color
# schemes we get for different chords. This operates by the circle of
# fifths.
hue = (p.note.key - LIMINAL_KEY + 0.1) * (7 / 12.0)
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# Intensity mapped to velocity, nonlinear
p.intensity = Math.pow(p.note.velocity / MAX_VELOCITY, 2.0) * 0.2 * brightness
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# Fade with age
noteAge = now - p.note.timestamp
p.intensity *= Math.max(0, 1 - (noteAge / noteSustain))
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# Falloff gets sharper as the note gets higher
p.falloff = 15 * Math.pow(2, (p.note.key - LIMINAL_KEY) / 6)
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# Add influence of LFOs
for key, note of lfoNotes
lfoAge = now - note.timestamp
hz = midiToHz key
lfoAngle = midiToAngle key
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# Amplitude starts with left hand velocity
wobbleAmp = Math.pow(note.velocity / MAX_VELOCITY, 2.0) * wobbleAmount
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# Scale based on particle fuzziness
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# Fade over time
wobbleAmp /= 1 + lfoAge
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# Wobble
wobbleAmp *= Math.sin(p.life * Math.pow(3, (p.note.key - LIMINAL_KEY/2) / 12.0))
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# Wobble angle driven by LFO note and particle life
x += wobbleAmp * Math.cos lfoAngle
y += wobbleAmp * Math.sin lfoAngle
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p.velocity[0] += (x - p.point[0]) * (gain) # / numPhysicsTimesteps)
p.velocity[2] += (y - p.point[2]) * (gain) # / numPhysicsTimesteps)
# TODO: Re-enable this when it's not just re-adding the delta.
# for i in [1 .. numPhysicsTimesteps]
p.point[0] += p.velocity[0]
p.point[1] += p.velocity[1]
p.point[2] += p.velocity[2]
p.life -= particleDecay
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# Filter out dead particles
particles = particles.filter (p) -> p.life > 0
# Render particles to the LEDs
client.mapParticles particles, model
setInterval draw, frameDelay