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  • #!/usr/bin/env coffee
    #
    # Particle system, playable with a MIDI keyboard!
    #
    # Dependencies:
    #    npm install midi coffee
    #
    # Assumes the default MIDI input port (0).
    # Specify a layout file on the command line, or use the default (grid32x16z)
    #
    # Controls:
    #    (Tested with Alesis Q49 keyboard controller)
    #    Left hand  -> Low frequency oscillators (wobble)
    #    Right hand -> Particles, shifting in color and pointiness
    #
    # 2014, Micah Elizabeth Scott & Keroserene
    #
    
    # Default MIDI input
    midi = require 'midi'
    input = new midi.input
    input.openPort 0
    input.ignoreTypes false, false, false
    
    # Default OPC output
    OPC = new require './opc'
    model = OPC.loadModel process.argv[2] || '../layouts/grid32x16z.json'
    client = new OPC 'localhost', 7890
    
    # Live particles
    particles = []
    
    # Notes for low frequency oscillators
    lfoNotes = {}
    
    # Notes for particles
    particleNotes = {}
    
    # Adjustable parameters
    particleLifetime = 1.0
    brightness = 1.0
    spinRate = 1.0
    
    origin = [0, 0, 0]
    
    # Physics
    numTimesteps = 20
    gain = 0.005
    
    # Time clock in seconds
    clock = () -> 0.001 * new Date().getTime()
    
    # Midi to frequency
    midiToHz = (key) -> 440 * Math.pow 2, (key - 69) / 12
    
    # Midi note to angle, one rev per octave
    
    midiToAngle = (key) -> (2 * Math.PI / 24) * key
    
    
    
    input.on 'message', (deltaTime, message) ->
        console.log message
    
    
        switch message[0]
            when 0x80  # Voice 0, note off
                key = message[1]
                delete lfoNotes[key]
                delete particleNotes[key]
    
            when 0x90  # Voice 0, note on
                key = message[1]
                info =
                    key: key
                    velocity: message[2]
    
    
                # Split keyboard into particles and LFOs
                if key >= 60
                    particleNotes[key] = info
                else
                    lfoNotes[key] = info
    
            when 0xb0  # Voice 0, Control Change
                switch message[1]
                    when 7   # "Data entry" slider, brightness
    
                        brightness = message[2] * 2.0 / 127
    
    
                    when 1   # "Modulation" slider, particle speed
                        particleLifetime = 0.1 + message[2] * 2.0 / 127
    
            when 0xe0  # Voice 0, Pitch Bend
                # Default spin 1.0, but allow forward/backward
                spinRate = 1.0 + (message[2] - 64) * 20.0 / 64
    
    
    draw = () ->
    
        # Time delta calculations
    
        timeStep = now - previousNow
        previousNow = now
    
        # Global spin update
        spinAngle = (spinAngle + timeStep * spinRate) % (Math.PI * 2)
    
        # Launch new particles for all active notes
        for key, note of particleNotes
            particles.push
                life: 1
                note: note
    
                point: origin.slice 0
                velocity: [0, 0, 0]
    
                timestamp: note.timestamp
    
        # Update appearance of all particles
        for p in particles
    
            # Angle: Global spin, thne positional mapping to key
    
            # Radius: Particles spawn in center, fly outward
            radius = 3.0 * (1 - p.life)
    
            # Positioned in polar coordinates
            x = radius * Math.cos theta
            y = radius * Math.sin theta
    
            # One rainbow per octave
            hue = (p.note.key - 60 + 0.1) / 12.0
    
            p.color = OPC.hsv hue, 0.5, 0.8
    
            # Intensity mapped to velocity, nonlinear
    
            p.intensity = Math.pow(p.note.velocity / 100, 2.0) * 0.2 * brightness
    
            # Falloff gets sharper as the note gets higher
    
            p.falloff = 15 * Math.pow(2, (p.note.key - 60) / 6)
    
            # Add influence of LFOs
            for key, note of lfoNotes
                age = now - note.timestamp
                hz = midiToHz key
                lfoAngle = midiToAngle key
    
                # Amplitude starts with left hand velocity
    
                wobbleAmp = Math.pow(note.velocity / 100, 2.0) * 12.0
    
                # Scale based on particle fuzziness
    
                wobbleAmp /= p.falloff
    
                # Fade over time
                wobbleAmp /= 1 + age
    
                # Wobble
                wobbleAmp *= Math.sin(p.life * Math.pow(3, (p.note.key - 35) / 12.0))
    
                # Wobble angle driven by LFO note and particle life
                x += wobbleAmp * Math.cos lfoAngle
                y += wobbleAmp * Math.sin lfoAngle
    
            # Update velocity; use the XZ plane
            p.velocity[0] += (x + origin[0] - p.point[0]) * gain
            p.velocity[2] += (y + origin[2] - p.point[2]) * gain
    
            # Fixed timestep physics
            for i in [1 .. numTimesteps]
                p.point[0] += p.velocity[0]
                p.point[1] += p.velocity[1]
                p.point[2] += p.velocity[2]
    
    
            p.life -= timeStep / particleLifetime
    
        # Filter out dead particles
        particles = particles.filter (p) -> p.life > 0
    
        # Render particles to the LEDs
        client.mapParticles particles, model
    
    
    setInterval draw, 5