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Created with Raphaël 2.2.012Mar111098764327Feb26252423201913121064329Jan3029288730Dec23191712109654225Nov232221201914131211986543231Oct30292120191817161511109876426Sep2513Aug831Jul3028272625242322212018EffectRunner: More modular argument parsing & main loopFix brightness scaling in Rings when rendering pausesRename effects for consistencyDot: Filename to constructor argMove interesting effects into reusable headersFix color contrast calculationsUnify 2D and 3D versions of "rings", add finer-grained early exitPromote long-term numerical stability. No more "time"README for C++ libraryFaster 2D variant of the "Rings" exampleEarly-out optimization for Rings shaderKD-tree particle indexRemove broken dynamic blocksize from pooled allocatorUse .h suffix, for consistencyAdding nanoflann KD-tree libraryConsistency fixes for ParticleEffectBig-endian portability fixBuild fixes for C++ examples on LinuxMuch better colors for 'rings'Switch to particle kernel function with compact supportParticle system example for C++C++ Rings example: Sample colors from an imageUse a different name for integer-coordinate samplersC++ samples: Texture sampling from PNGDebug output for rings effectAdd C++ examples to READMESmoother frame rate management, performance debugging outputHeader file path cleanupFix XYZW speed timestepPrevent currentScale from reaching zeroMore accurate iterative brightness scaling algorithmAdd -ffast-mathExtensible argument parsingCPU utilization tweaks; default frame rate, no draw when disconnectedMore ignorables for C++ examplesDebug and optimization tweaksTotal brightness controllerFrameInfo objectNew C++ example, "spokes", using noise and radial spoke patternsSVL: Use 32-bit float by default
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