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961c3925586d292caa18db91d982fa2f69105ef1
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14 results
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Created with Raphaël 2.2.0
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CC license for rings.h
EffectMixer example
EffectRunner: More modular argument parsing & main loop
Fix brightness scaling in Rings when rendering pauses
Rename effects for consistency
Dot: Filename to constructor arg
Move interesting effects into reusable headers
Fix color contrast calculations
Unify 2D and 3D versions of "rings", add finer-grained early exit
Promote long-term numerical stability. No more "time"
README for C++ library
Faster 2D variant of the "Rings" example
Early-out optimization for Rings shader
KD-tree particle index
Remove broken dynamic blocksize from pooled allocator
Use .h suffix, for consistency
Adding nanoflann KD-tree library
Consistency fixes for ParticleEffect
Big-endian portability fix
Build fixes for C++ examples on Linux
Much better colors for 'rings'
Switch to particle kernel function with compact support
Particle system example for C++
C++ Rings example: Sample colors from an image
Use a different name for integer-coordinate samplers
C++ samples: Texture sampling from PNG
Debug output for rings effect
Add C++ examples to README
Smoother frame rate management, performance debugging output
Header file path cleanup
Fix XYZW speed timestep
Prevent currentScale from reaching zero
More accurate iterative brightness scaling algorithm
Add -ffast-math
Extensible argument parsing
CPU utilization tweaks; default frame rate, no draw when disconnected
More ignorables for C++ examples
Debug and optimization tweaks
Total brightness controller
FrameInfo object
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