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Commit d88fabec authored by Micah Elizabeth Scott's avatar Micah Elizabeth Scott
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Fix XYZW speed timestep

parent baa919df
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...@@ -18,9 +18,9 @@ public: ...@@ -18,9 +18,9 @@ public:
Rings() Rings()
: d(0, 0, 0, 0) {} : d(0, 0, 0, 0) {}
static const float xyzSpeed = 0.006; static const float xyzSpeed = 0.6;
static const float xyzScale = 0.08; static const float xyzScale = 0.08;
static const float wSpeed = 0.002; static const float wSpeed = 0.2;
static const float wRate = 0.0001; static const float wRate = 0.0001;
static const float ringScale = 1.5; static const float ringScale = 1.5;
static const float ringScaleRate = 0.01; static const float ringScaleRate = 0.01;
...@@ -48,11 +48,11 @@ public: ...@@ -48,11 +48,11 @@ public:
// Rotate movement in the XZ plane // Rotate movement in the XZ plane
float angle = noise2(f.time * 0.01, 30.5) * 10.0; float angle = noise2(f.time * 0.01, 30.5) * 10.0;
float speed = pow(fabsf(noise2(f.time * 0.01, 40.5)), 2.5) * xyzSpeed; float speed = pow(fabsf(noise2(f.time * 0.01, 40.5)), 2.5) * xyzSpeed;
d[0] += cosf(angle) * speed; d[0] += cosf(angle) * speed * f.timeDelta;
d[2] += sinf(angle) * speed; d[2] += sinf(angle) * speed * f.timeDelta;
// Random wander along the W axis // Random wander along the W axis
d[3] += noise2(f.time * wRate, 3.5) * wSpeed; d[3] += noise2(f.time * wRate, 3.5) * wSpeed * f.timeDelta;
// Update center position // Update center position
center = Vec3(noise2(f.time * wanderSpeed, 50.9), center = Vec3(noise2(f.time * wanderSpeed, 50.9),
......
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