Skip to content
Snippets Groups Projects
fc_pixel.cpp 5.37 KiB
Newer Older
  • Learn to ignore specific revisions
  • /*
     * Fadecandy Firmware: Low-level pixel update code
     * (Included into fadecandy.cpp)
     * 
     * Copyright (c) 2013 Micah Elizabeth Scott
     * 
     * Permission is hereby granted, free of charge, to any person obtaining a copy of
     * this software and associated documentation files (the "Software"), to deal in
     * the Software without restriction, including without limitation the rights to
     * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
     * the Software, and to permit persons to whom the Software is furnished to do so,
     * subject to the following conditions:
     * 
     * The above copyright notice and this permission notice shall be included in all
     * copies or substantial portions of the Software.
     * 
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
     * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
     * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
     * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    
    ALWAYS_INLINE static inline uint32_t lutInterpolate(const uint16_t *lut, uint32_t arg)
    {
        /*
         * Using our color LUT for the indicated channel, convert the
         * 16-bit intensity "arg" in our input colorspace to a corresponding
         * 16-bit intensity in the device colorspace.
         *
         * Remember that our LUT is 257 entries long. The final entry corresponds to an
         * input of 0x10000, which can't quite be reached.
         *
         * 'arg' is in the range [0, 0xFFFF]
    
         *
         * This operation is equivalent to the following:
         *
         *      unsigned index = arg >> 8;          // Range [0, 0xFF]
         *      unsigned alpha = arg & 0xFF;        // Range [0, 0xFF]
         *      unsigned invAlpha = 0x100 - alpha;  // Range [1, 0x100]
         *
         *      // Result in range [0, 0xFFFF]
         *      return (lut[index] * invAlpha + lut[index + 1] * alpha) >> 8;
         *
         * This is easy to understand, but it turns out to be a serious bottleneck
         * in terms of speed and memory bandwidth, as well as register pressure that
         * affects the compilation of updatePixel().
         *
         * To speed this up, we try and do the lut[index] and lut[index+1] portions
         * in parallel using the SMUAD instruction. This is a pair of 16x16 multiplies,
         * and the results are added together. We can combine this with an unaligned load
         * to grab two adjacent entries from the LUT. The remaining complications are:
         *
         *   1. We wanted unsigned, not signed
         *   2. We still need to generate the input values efficiently.
         *
         * (1) is easy to solve if we're okay with 15-bit precision for the LUT instead
         * of 16-bit, which is fine. During LUT preparation, we right-shift each entry
         * by 1, keeping them within the positive range of a signed 16-bit int. 
         *
         * For (2), we need to quickly put 'alpha' in the high halfword and invAlpha in
         * the low halfword, or vice versa. One fast way to do this is (0x01000000 + x - (x << 16).
    
        uint32_t index = arg >> 8;          // Range [0, 0xFF]
    
        // Load lut[index] into low halfword, lut[index+1] into high halfword.
        uint32_t pair = *(const uint32_t*)(lut + index);
    
    
        unsigned alpha = arg & 0xFF;        // Range [0, 0xFF]
    
    
        // Reversed halfword order
        uint32_t pairAlpha = (0x01000000 + alpha - (alpha << 16));
    
        return __SMUADX(pairAlpha, pair) >> 7;
    
    }
    
    static uint32_t updatePixel(uint32_t icPrev, uint32_t icNext,
        const uint8_t *pixelPrev, const uint8_t *pixelNext, residual_t *pResidual)
    {
        /*
         * Update pipeline for one pixel:
         *
         *    1. Interpolate framebuffer
         *    2. Interpolate LUT
         *    3. Dithering
         *
         * icPrev in range [0, 0x1010000]
         * icNext in range [0, 0x1010000]
         * icPrev + icNext = 0x1010000
         */
    
        // Per-channel linear interpolation and conversion to 16-bit color.
        // Result range: [0, 0xFFFF] 
        int iR = (pixelPrev[0] * icPrev + pixelNext[0] * icNext) >> 16;
        int iG = (pixelPrev[1] * icPrev + pixelNext[1] * icNext) >> 16;
        int iB = (pixelPrev[2] * icPrev + pixelNext[2] * icNext) >> 16;
    
        // Pass through our color LUT
        // Result range: [0, 0xFFFF] 
        iR = lutInterpolate(buffers.lutCurrent.r, iR);
        iG = lutInterpolate(buffers.lutCurrent.g, iG);
        iB = lutInterpolate(buffers.lutCurrent.b, iB);
    
        // Incorporate the residual from last frame
        iR += pResidual[0];
        iG += pResidual[1];
        iB += pResidual[2];
    
        /*
         * Round to the nearest 8-bit value. Clamping is necessary!
         * This value might be as low as -128 prior to adding 0x80
         * for rounding. After this addition, the result is guaranteed
         * to be >= 0, but it may be over 0xffff.
         *
         * This rules out clamping using the UQADD16 instruction,
         * since the addition itself needs to allow overflow. Instead,
         * we clamp using a separate USAT instruction.
         */
    
        int r8 = __USAT(iR + 0x80, 16) >> 8;
        int g8 = __USAT(iG + 0x80, 16) >> 8;
        int b8 = __USAT(iB + 0x80, 16) >> 8;
    
        // Compute the error, after expanding the 8-bit value back to 16-bit.
        pResidual[0] = iR - (r8 * 257);
        pResidual[1] = iG - (g8 * 257);
        pResidual[2] = iB - (b8 * 257);
    
        // Pack the result, in GRB order.
        return (g8 << 16) | (r8 << 8) | b8;
    }