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// Some real-time FFT! This visualizes music in the frequency domain using a
// polar-coordinate particle system. Particle size and radial distance are modulated
// using a filtered FFT. Color is sampled from an image.
import ddf.minim.analysis.*;
import ddf.minim.*;
OPC opc;
PImage dot;
PImage colors;
TriangleGrid triangle;
Minim minim;
AudioPlayer sound;
FFT fft;
float[] fftFilter;
String filename = "083_trippy-ringysnarebeat-3bars.mp3";
float spin = 0.001;
float radiansPerBucket = radians(2);
float decay = 0.97;
float opacity = 40;
float minSize = 0.1;
float sizeScale = 0.5;
void setup()
{
size(300, 300, P3D);
minim = new Minim(this);
// Small buffer size!
sound = minim.loadFile(filename, 512);
sound.loop();
fft = new FFT(sound.bufferSize(), sound.sampleRate());
fftFilter = new float[fft.specSize()];
dot = loadImage("dot.png");
colors = loadImage("colors.png");
// Connect to the local instance of fcserver
opc = new OPC(this, "127.0.0.1", 7890);
// Map our triangle grid to the center of the window
triangle = new TriangleGrid();
triangle.grid16();
triangle.mirror();
triangle.rotate(radians(60));
triangle.scale(height * 0.2);
triangle.translate(width * 0.5, height * 0.5);
triangle.leds(opc, 0);
}
void draw()
{
background(0);
fft.forward(sound.mix);
for (int i = 0; i < fftFilter.length; i++) {
fftFilter[i] = max(fftFilter[i] * decay, log(1 + fft.getBand(i)));
}
for (int i = 0; i < fftFilter.length; i += 3) {
color rgb = colors.get(int(map(i, 0, fftFilter.length-1, 0, colors.width-1)), colors.height/2);
tint(rgb, fftFilter[i] * opacity);
blendMode(ADD);
float size = height * (minSize + sizeScale * fftFilter[i]);
PVector center = new PVector(width * (fftFilter[i] * 0.2), 0);
center.rotate(millis() * spin + i * radiansPerBucket);
center.add(new PVector(width * 0.5, height * 0.5));
image(dot, center.x - size/2, center.y - size/2, size, size);
}
}