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// Particle system with attraction to each corner of the triangle.
// Spawns centered around a random point, lives out a cycle and dies; the cycle repeats.
int numParticles = 20;
float cornerCoefficient = 0.2;
int integrationSteps = 20;
float maxOpacity = 100;
float epochStep = 0.002;
OPC opc;
PImage dot;
TriangleGrid triangle;
Particle[] particles;
PVector[] corners;
float epoch = 0;
void setup()
{
size(300, 300, P3D);
frameRate(30);
dot = loadImage("dot.png");
colors = loadImage("colors.png");
colors.loadPixels();
// Connect to the local instance of fcserver
opc = new OPC(this, "127.0.0.1", 7890);
// Map our triangle grid to the center of the window
triangle = new TriangleGrid();
triangle.grid16();
triangle.mirror();
triangle.rotate(radians(60));
triangle.scale(height * 0.2);
triangle.translate(width * 0.5, height * 0.5);
triangle.leds(opc, 0);
corners = new PVector[3];
corners[0] = triangle.cells[0].center;
corners[1] = triangle.cells[6].center;
corners[2] = triangle.cells[15].center;
beginEpoch();
}
void beginEpoch()
{
epoch = 0;
// Center of bundle
float s = 0.3;
float cx = width * (0.5 + random(-s, s));
float cy = height * (0.5 + random(-s, s));
// Half-width of particle bundle
float w = width * 0.02;
particles = new Particle[numParticles];
for (int i = 0; i < particles.length; i++) {
color rgb = colors.pixels[int(random(0, colors.width * colors.height))];
particles[i] = new Particle(
cx + random(-w, w),
cy + random(-w, w), rgb);
}
}
void draw()
{
background(0);
epoch += epochStep;
if (epoch > 1) {
beginEpoch();
}
for (int step = 0; step < integrationSteps; step++) {
for (int i = 0; i < particles.length; i++) {
particles[i].integrate();
// Each particle is attracted by the corners
for (int j = 0; j < corners.length; j++) {
particles[i].attract(corners[j], cornerCoefficient);
}
}
}
for (int i = 0; i < particles.length; i++) {
particles[i].draw(sin(epoch * PI) * maxOpacity);
}
}