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  • OPC opc;
    PFont f;
    PShader blur;
    
    void setup()
    {
      size(640, 360, P2D);
    
      // Horizontal blur, from the SepBlur Processing example
      blur = loadShader("blur.glsl");
      blur.set("blurSize", 50);
      blur.set("sigma", 8.0f);
      blur.set("horizontalPass", 1);
    
      // Connect to the local instance of fcserver. You can change this line to connect to another computer's fcserver
      opc = new OPC(this, "127.0.0.1", 7890);
    
      // Map an 8x8 grid of LEDs to the center of the window, scaled to take up most of the space
      float spacing = height / 16.0;
      opc.ledGrid8x8(0, width/2, height/2, spacing, 0);
    
      // Put two more 8x8 grids to the left and to the right of that one.
      opc.ledGrid8x8(64, width/2 - spacing * 8, height/2, spacing, 0);
      opc.ledGrid8x8(128, width/2 + spacing * 8, height/2, spacing, 0);
    
      // Make the LED grid visible on-screen. By default, the LED sampling locations
      // are hidden and don't affect Processing's output.
      opc.showLocations(true);
    
      // Create the font
      f = createFont("Futura", 200);
      textFont(f);
    }
    
    void scrollMessage(String s, float speed)
    {
      int x = int( width + (millis() * -speed) % (textWidth(s) + width) );
      text(s, x, 250);  
    }
    
    void draw()
    {
      background(0);
      
      fill(190, 50, 255);
      scrollMessage("Om nom Fadecandy", 0.05);
      
      filter(blur);
    }