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OPC opc;
PFont f;
PShader blur;
void setup()
{
size(640, 360, P2D);
// Horizontal blur, from the SepBlur Processing example
blur = loadShader("blur.glsl");
blur.set("blurSize", 50);
blur.set("sigma", 8.0f);
blur.set("horizontalPass", 1);
// Connect to the local instance of fcserver. You can change this line to connect to another computer's fcserver
opc = new OPC(this, "127.0.0.1", 7890);
// Map an 8x8 grid of LEDs to the center of the window, scaled to take up most of the space
float spacing = height / 16.0;
opc.ledGrid8x8(0, width/2, height/2, spacing, 0, true, false);
// Put two more 8x8 grids to the left and to the right of that one.
opc.ledGrid8x8(64, width/2 - spacing * 8, height/2, spacing, 0, true, false);
opc.ledGrid8x8(128, width/2 + spacing * 8, height/2, spacing, 0, true, false);
// Create the font
f = createFont("Futura", 200);
textFont(f);
}
void scrollMessage(String s, float speed)
{
int x = int( width + (millis() * -speed) % (textWidth(s) + width) );
text(s, x, 250);
}
void draw()
{
background(0);
fill(190, 50, 255);
scrollMessage("Om nom Fadecandy", 0.05);
filter(blur);
}