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void setup()
{
// Connect to the local instance of fcserver. You can change this line to connect to another computer's fcserver
opc = new OPC(this, "127.0.0.1", 7890);
// Map an 8x8 grid of LEDs to the center of the window, scaled to take up most of the space
opc.ledGrid8x8(0, width/2, height/2, spacing, 0, true, false);
// Put two more 8x8 grids to the left and to the right of that one.
opc.ledGrid8x8(64, width/2 - spacing * 8, height/2, spacing, 0, true, false);
opc.ledGrid8x8(128, width/2 + spacing * 8, height/2, spacing, 0, true, false);
// Make the status LED quiet
opc.setStatusLed(false);
colorMode(HSB, 100);
}
float noiseScale=0.02;
float fractalNoise(float x, float y, float z) {
float r = 0;
float amp = 1.0;
for (int octave = 0; octave < 4; octave++) {
r += noise(x, y, z) * amp;
amp /= 2;
x *= 2;
y *= 2;
z *= 2;
}
return r;
}
void draw() {
float angle = sin(now * 0.001);
float z = now * 0.00008;
float hue = now * 0.01;
float scale = 0.005;
dx += cos(angle) * speed;
dy += sin(angle) * speed;
loadPixels();
for (int x=0; x < width; x++) {
for (int y=0; y < height; y++) {
float n = fractalNoise(dx + x*scale, dy + y*scale, z) - 0.75;
float m = fractalNoise(dx + x*scale, dy + y*scale, z + 10.0) - 0.75;
color c = color(
(hue + 80.0 * m) % 100.0,
100 - 100 * constrain(pow(3.0 * n, 3.5), 0, 0.9),
100 * constrain(pow(3.0 * n, 1.5), 0, 0.9)
);
pixels[x + width*y] = c;
}
}
updatePixels();
}