// Some real-time FFT! This visualizes music in the frequency domain using a // polar-coordinate particle system. Particle size and radial distance are modulated // using a filtered FFT. Color is sampled from an image. import ddf.minim.analysis.*; import ddf.minim.*; OPC opc; PImage dot; PImage colors; TriangleGrid triangle; Minim minim; AudioPlayer sound; FFT fft; float[] fftFilter; String filename = "workshop-lowfi.mp3"; float spin = 0.001; float decay = 0.98; float opacity = 4; float meanBrightness = 200; void setup() { size(300, 300, P3D); minim = new Minim(this); // Small buffer size! sound = minim.loadFile(filename, 256); sound.loop(); fft = new FFT(sound.bufferSize(), sound.sampleRate()); fftFilter = new float[fft.specSize()]; dot = loadImage("dot.png"); colors = loadImage("colors.png"); // Connect to the local instance of fcserver opc = new OPC(this, "127.0.0.1", 7890); // Map our triangle grid to the center of the window triangle = new TriangleGrid(); triangle.grid16(); triangle.mirror(); triangle.rotate(radians(60)); triangle.scale(height * 0.2); triangle.translate(width * 0.5, height * 0.5); triangle.leds(opc, 0); } void draw() { background(0); fft.forward(sound.mix); for (int i = 0; i < fftFilter.length; i++) { fftFilter[i] = max(fftFilter[i] * decay, log(1 + fft.getBand(i))); } // How bright is our brightest pixel? float brightness = 0; for (int i = 0; i < opc.pixelLocations.length; i++) { color rgb = opc.getPixel(i); brightness = max(brightness, max(red(rgb), max(blue(rgb), green(rgb)))); } // Automatic brightness control opacity += (meanBrightness - brightness) * 0.001; for (int i = 0; i < fftFilter.length; i += 3) { color rgb = colors.get(int(map(i, 0, fftFilter.length-1, 0, colors.width-1)), colors.height/2); tint(rgb, fftFilter[i] * opacity); blendMode(ADD); float size = height * (0.1 + 0.4 * fftFilter[i]); PVector center = new PVector(width * (fftFilter[i] * 0.2), 0); center.rotate(millis() * spin + map(i, 0, fftFilter.length, 0, 4*PI)); center.add(new PVector(width * 0.5, height * 0.5)); image(dot, center.x - size/2, center.y - size/2, size, size); } }