OPC opc; float dx, dy; void setup() { size(240, 80); // Connect to the local instance of fcserver. You can change this line to connect to another computer's fcserver opc = new OPC(this, "127.0.0.1", 7890); // Map an 8x8 grid of LEDs to the center of the window, scaled to take up most of the space float spacing = height / 10.0; opc.ledGrid8x8(0, width/2, height/2, spacing, 0, true); // Put two more 8x8 grids to the left and to the right of that one. opc.ledGrid8x8(64, width/2 - spacing * 8, height/2, spacing, 0, true); opc.ledGrid8x8(128, width/2 + spacing * 8, height/2, spacing, 0, true); // Make the status LED quiet opc.setStatusLed(false); colorMode(HSB, 100); } float noiseScale=0.02; float fractalNoise(float x, float y, float z) { float r = 0; float amp = 1.0; for (int octave = 0; octave < 4; octave++) { r += noise(x, y, z) * amp; amp /= 2; x *= 2; y *= 2; z *= 2; } return r; } void draw() { long now = millis(); float speed = 0.002; float angle = sin(now * 0.001); float z = now * 0.00008; float hue = now * 0.01; float scale = 0.005; dx += cos(angle) * speed; dy += sin(angle) * speed; loadPixels(); for (int x=0; x < width; x++) { for (int y=0; y < height; y++) { float n = fractalNoise(dx + x*scale, dy + y*scale, z) - 0.75; float m = fractalNoise(dx + x*scale, dy + y*scale, z + 10.0) - 0.75; color c = color( (hue + 80.0 * m) % 100.0, 100 - 100 * constrain(pow(3.0 * n, 3.5), 0, 0.9), 100 * constrain(pow(3.0 * n, 1.5), 0, 0.9) ); pixels[x + width*y] = c; } } updatePixels(); }