// Particle system with attraction to each corner of the triangle. // Spawns centered around a random point, lives out a cycle and dies; the cycle repeats. int numParticles = 20; float cornerCoefficient = 0.2; int integrationSteps = 20; float maxOpacity = 30; float epochStep = 0.005; OPC opc; PImage dot; TriangleGrid triangle; Particle[] particles; PVector[] corners; float epoch = 0; void setup() { size(300, 300, P3D); frameRate(30); // Load a sample image dot = loadImage("dot.png"); // Connect to the local instance of fcserver opc = new OPC(this, "127.0.0.1", 7890); // Map our triangle grid to the center of the window triangle = new TriangleGrid(); triangle.grid16(); triangle.mirror(); triangle.rotate(radians(60)); triangle.scale(height * 0.2); triangle.translate(width * 0.5, height * 0.6); triangle.leds(opc, 0); colorMode(HSB, 255); corners = new PVector[3]; corners[0] = triangle.cells[0].center; corners[1] = triangle.cells[6].center; corners[2] = triangle.cells[15].center; beginEpoch(); } void beginEpoch() { epoch = 0; // Center of bundle float cx = width * random(-0.2, 1.2); float cy = width * random(-0.2, 1.2); // Half-width of particle bundle float w = width * 0.1; particles = new Particle[numParticles]; for (int i = 0; i < particles.length; i++) { particles[i] = new Particle( cx + random(-w, w), cy + random(-w, w)); } } void draw() { background(0); epoch += epochStep; if (epoch > 1) { beginEpoch(); } for (int step = 0; step < integrationSteps; step++) { for (int i = 0; i < particles.length; i++) { particles[i].integrate(); // Each particle is attracted by the corners for (int j = 0; j < corners.length; j++) { particles[i].attract(corners[j], cornerCoefficient); } } } for (int i = 0; i < particles.length; i++) { particles[i].draw(sin(epoch * PI) * maxOpacity); } }