OPC opc; float dx, dy, dz; void setup() { int zoom = 6; size(24*zoom, 8*zoom); // Connect to the local instance of fcserver. You can change this line to connect to another computer's fcserver opc = new OPC(this, "127.0.0.1", 7890); // Map an 8x8 grid of LEDs to the center of the window, scaled to take up most of the space float spacing = height / 10.0; opc.ledGrid8x8(0, width/2, height/2, spacing, 0, true, false); // Put two more 8x8 grids to the left and to the right of that one. opc.ledGrid8x8(64, width/2 - spacing * 8, height/2, spacing, 0, true, false); opc.ledGrid8x8(128, width/2 + spacing * 8, height/2, spacing, 0, true, false); // Make the status LED quiet opc.setStatusLed(false); colorMode(HSB, 100); } float noiseScale=0.02; float fractalNoise(float x, float y, float z) { float r = 0; float amp = 1.0; for (int octave = 0; octave < 4; octave++) { r += noise(x, y, z) * amp; amp /= 2; x *= 2; y *= 2; z *= 2; } return r; } void draw() { long now = millis(); float speed = 0.002; float zspeed = 0.8; float angle = sin(now * 0.001); float z = now * 0.00008; float hue = now * 0.01; float scale = 0.005; float saturation = 100 * constrain(pow(1.02 * noise(now * 0.000122), 2.5), 0, 1); float spacing = noise(now * 0.000124) * 0.1; dx += cos(angle) * speed; dy += sin(angle) * speed; dz += -0.14; //(noise(now * 0.000014) - 0.5) * zspeed; float centerx = noise(now * 0.000125) * 1.25 * width; float centery = noise(now * -0.000125) * 1.25 * height; loadPixels(); for (int x=0; x < width; x++) { for (int y=0; y < height; y++) { float dist = sqrt(pow(x - centerx, 2) + pow(y - centery, 2)); float pulse = (sin(dz + dist * spacing) - 0.8) * 3; float n = fractalNoise(dx + x*scale, dy + y*scale, z) - 0.29; float m = fractalNoise(dx + x*scale, dy + y*scale, z + 10.0) - 0.75; color c = color( (hue + 40.0 * m) % 100.0, saturation, 100 * constrain(pulse * pow(3.0 * n, 1.5), 0, 0.9) ); pixels[x + width*y] = c; } } updatePixels(); }