/* * Model creation script for a 16-pixel triangular grid made up * of strips in a zig-zag layout. * * Fields in each pixel's JSON layout: * * point: A 3D vector, arbitrary coordinates. Scaled to look good * in the Open Pixel Control "gl_server" pre-visualizer. * This describes the centroid of the triangle cell. * * neighbors: List of array indices for neighbors of this cell * * 2014 Micah Elizabeth Scott * This file is released into the public domain. */ // Each triangle side is 1 unit. "h" is the triangle height var w = 1; var h = Math.sin(60 * Math.PI / 180); // Move the centroid to the origin var x = -1.5; var z = -h*4/3; cells = [] // Bottom row, left to right cells[ 0] = { point:[ x + w*0.0, 0, z + h*0 + h*1/3 ], neighbors: [ 1 ] }; cells[ 1] = { point:[ x + w*0.5, 0, z + h*0 + h*2/3 ], neighbors: [ 11, 2, 0 ] }; cells[ 2] = { point:[ x + w*1.0, 0, z + h*0 + h*1/3 ], neighbors: [ 3, 1 ] }; cells[ 3] = { point:[ x + w*1.5, 0, z + h*0 + h*2/3 ], neighbors: [ 9, 4, 2 ] }; cells[ 4] = { point:[ x + w*2.0, 0, z + h*0 + h*1/3 ], neighbors: [ 5, 3 ] }; cells[ 5] = { point:[ x + w*2.5, 0, z + h*0 + h*2/3 ], neighbors: [ 7, 6, 4 ] }; cells[ 6] = { point:[ x + w*3.0, 0, z + h*0 + h*1/3 ], neighbors: [ 5 ] }; // Second row, right to left cells[ 7] = { point:[ x + w*2.5, 0, z + h*1 + h*1/3 ], neighbors: [ 5, 8 ] }; cells[ 8] = { point:[ x + w*2.0, 0, z + h*1 + h*2/3 ], neighbors: [ 12, 9, 7 ] }; cells[ 9] = { point:[ x + w*1.5, 0, z + h*1 + h*1/3 ], neighbors: [ 3, 10, 8 ] }; cells[10] = { point:[ x + w*1.0, 0, z + h*1 + h*2/3 ], neighbors: [ 14, 11, 9 ] }; cells[11] = { point:[ x + w*0.5, 0, z + h*1 + h*1/3 ], neighbors: [ 1, 10 ] }; // Third row, left to right cells[12] = { point:[ x + w*1.0, 0, z + h*2 + h*1/3 ], neighbors: [ 8, 13 ] }; cells[13] = { point:[ x + w*1.5, 0, z + h*2 + h*2/3 ], neighbors: [ 15, 14, 13 ] }; cells[14] = { point:[ x + w*2.0, 0, z + h*2 + h*1/3 ], neighbors: [ 10, 14 ] }; // Top cells[15] = { point:[ x + w*1.5, 0, z + h*3 + h*1/3 ], neighbors: [ 13 ] }; console.log(JSON.stringify(cells));