From 09eaccb6c3d9a7b052b3702e5d6b1fb814c89637 Mon Sep 17 00:00:00 2001
From: Micah Elizabeth Scott <micah@scanlime.org>
Date: Wed, 12 Feb 2014 20:11:53 -0800
Subject: [PATCH] Adjust parameters for better pacing

---
 examples/processing/grid32x16z_attractor/Particle.pde         | 2 +-
 .../processing/grid32x16z_attractor/grid32x16z_attractor.pde  | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/examples/processing/grid32x16z_attractor/Particle.pde b/examples/processing/grid32x16z_attractor/Particle.pde
index 0bc0a9c..12860a7 100644
--- a/examples/processing/grid32x16z_attractor/Particle.pde
+++ b/examples/processing/grid32x16z_attractor/Particle.pde
@@ -23,7 +23,7 @@ class Particle
 
   void draw(float opacity) 
   {
-    float size = height * 0.5;
+    float size = height * 0.6;
     tint(rgb, opacity);
     blendMode(ADD);
     image(dot, center.x - size/2, center.y - size/2, size, size);
diff --git a/examples/processing/grid32x16z_attractor/grid32x16z_attractor.pde b/examples/processing/grid32x16z_attractor/grid32x16z_attractor.pde
index c7b6185..288b524 100644
--- a/examples/processing/grid32x16z_attractor/grid32x16z_attractor.pde
+++ b/examples/processing/grid32x16z_attractor/grid32x16z_attractor.pde
@@ -5,8 +5,8 @@ int numParticles = 30;
 float cornerCoefficient = 0.2;
 int integrationSteps = 20;
 float maxOpacity = 100;
-float stepFast = 1.0 / 40;
-float stepSlow = 1.0 / 1000;
+float stepFast = 1.0 / 100;
+float stepSlow = 1.0 / 3000;
 float energyThreshold = 10.0;
 float brightnessThreshold = 0.8;
 
-- 
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